package org.checkboo.hopefullyengine.inversekinematics;

import org.checkboo.math.Quaternion;
import org.checkboo.math.Vector3f;

public class KeyFrame {

	private long time;
	private Vector3f translation;
	private Quaternion rotation;
	private Vector3f scale;
	
	public KeyFrame(long time){
		this.time = time;
	}

	public long getTime() {
		return time;
	}

	public void setTime(long time) {
		this.time = time;
	}

	public Vector3f getTranslation() {
		return translation;
	}

	public void setTranslation(Vector3f translation) {
		this.translation = translation;
	}

	public Quaternion getRotation() {
		return rotation;
	}

	public void setRotation(Quaternion rotation) {
		this.rotation = rotation;
	}

	public Vector3f getScale() {
		return scale;
	}

	public void setScale(Vector3f scale) {
		this.scale = scale;
	}
	
}
